Sanzir

Alignment: Lawful

Domain: Forge

Holy Symbol: Forge Hammer

Pantheon: Ritterian

Portfolio: Forge, Metal, Mineral, Gem, Creation

Son of Khelukkhaz and Kinbuzar, the Jolly Smith encourages strong work ethic and unbending morals - tempered by healthy appetite and purveyance of pleasure. Last son of the Dwarven Gods, he works unendingly to create new inspirations for his followers while holding fast the old ways. Many races might consider this a thankless job, but for a Dwarf, this simply is.

Sanzir finds himself often standing with Dai-Yee, despite their differences in philosophy they share an interest in creation - it still leads to a healthy rivalry. Followers of Auth and Sanzir often find themselves at odds - if all metal was to be used for war as Authans claim, why does Sanzir form it into trinkets and toys? Sanzir stands in sharp and direct opposition to Nidmilkkae, for the foul worm is a bastion of sloth and trickery.

Sanzir appears as a ruddy Dwarven man with impossibly thick arms and legs roped with tight bundles of muscle. His avatar is never seen without his hammer, and a drinking horn about his belt.

Sanzirian worship is fully compatible with Dwarven society. Worshippers organize themselves by seniority in halls, the most senior being the Forger for the session. A byzantine series of positions beneath the Forger are determined by the next most senior - and the worshippers are divided out into long rows in halls. Thus, even when alone, a devout worshiper might be called upon to leader their own ceremonies and worship. Sanzirians take particular pleasure in, when traveling, converting drunks in taverns from other races to encourage them to be more worthy of their end of evening drink with hard work during the day.