Colonies

The Southern Grasslands have been overrun by the Colonies of the Clockwork Empire. Traders of furs, food, and textiles, they ship to all non-elven ports.

Their people are made up primarily of Gnomish sailors, Half Orcs, and Tieflings.

They purchase the majority of Midashold metals for use in their clockwork weapons and armor.

A people on the rise, this empire's stories history stretches back four ages to the first Remusan Empire. After the Sundering of the Knights of the Never Ending Fight, the Remusan and their Gnomish Islander auxiliaries formed a shelter against the fall of civilization. In the rebirth of a world, they were forged into a new and grander entity. With colonies on every continent, they are the most cultured, industrial, and greedy nation on the planet.

Emperial Citizens can purchase clockwork arms and armor - weapons can always be quick drawn as they form, and armor can be donned or removed in a single turn. Firearms based classes like Gunslinger and Artificer can only come from those born here. Warforged can only be created in the Empire.

The Colonies are based out of Trajansburg, and support the villages of Britallian and far distant Tashar. Constant convoys, many of which come under attack, are needed to keep the formerly dwarven settlement of Freehold open.